Worldplay as a cognitive strategy
"Now I see why my teachers here in Castalia emphasize modeling a hypothetical place or system (playing at a world, building a paracosm). Because it:
- serves as a cognitive strategy/booster for exploration, learning, and creation/work across an entire lifetime,
- cultivates useful factors through which you acquire a network of skills and behaviors.
On the practical level, they connect worldplay with a combination of principles and tools for handling and processing knowledge effectively:
- non-linear networks of atomic, autonomic and inter linked notes,
- intentional, systematic knowledge gathering, as a long-term investment of time and effort,
- from which wisdom emerges:
- something that stays with you and increases in value over a lifetime.
The are not only after deep, durable learning, but a broader way of seeing work, creation, and thinking about existence as such."
— taken from: Martin Jesenský's Diary, January 10, 1973
Related:
The projection of an imagined reality involves self-initiated problem raising and problem solving — and at two levels of constraint
Two levels of constraint of self-initiated problem raising and problem solving while projecting an imagined reality: 1. First, the transposition of real world elements into make-believe raises questions: * Where is my imaginary country? * What do imaginary beings do there? 2. Second, the answers suppose chimeric, yet plausible solutions. These, in

